Thursday, September 23, 2010

After Effects - Masters of Time

Inspired by David Bowie's "Time" off of his Aladdin Sane record. Classic music.

This is a little victorian magician/hypnotist dude with a pendulum swinging pocketwatch. Mainly, I drew it on paper, digitally inked/painted it, and animated it with after effects using some more advanced tools like nested sequences, the parenting tool, and the curve editor. Not perfect, but a good start. I got a little frustrated with the curve editor because I spent a lot of time thinking it was a graphical way to edit the motion itself, when in actuality it's for adjusting the time/velocity. I should have already known this, but I let myself get mixed up.

I would like to go back and get the puppet tool to bend to my whim so I can add an extra effect to the pocketwatch chain, so as to further exaggerate the tensile force. I'd also like to add some sound when I have more time.

Some Maya stuff with Shapes/Curves

I am a little frustrated with this assignment, not so much for the actual application of the concepts but for my lack of inspiration! I hope to come up with more interesting stuff as we go into more complex modeling.

Here is my planar logo thing. Sort of a design I've been working on of a heart + a questionmark. I kind of want to make a necklace like this. However, it is not entirely perfect. I had a little trouble adjusting the curves. I think I need more practice



Here is my revolve. I kind of played with the toggle settings and decided not to fully revolve the shape. I made this weird mushroom house type plant thing. A little civilization of faeries or ants probably lives here.



This next one is my extrude. I didn't have any specific direction with it, but I did test the limits to see if I could extrude two profile shapes at once. It worked! I couldn't figure out how to cap them, though. I guess it kind of looks like a flower tunnel pot thing.



Finally, my loft. I tried to mess around with the shapes to loft between (ie I wanted to loft between a square and a circle, but the algorithm that governs the interpolation didn't like my idea), but I ended up doing something simple and similar to the example in class. But I made a heart because I'm cute like that.

Wednesday, September 15, 2010

First After Effects Assignment

Again, I was a little short for ideas until I remembered this sketch I had done. The drawing itself is kind of unfinished, but I thought it'd be fun to bring it to life with after effects. I've been reading Neil Gaiman's Sandman series over the past few weeks and falling in love with it as a series. Naturally, I drew some Sandman-inspired doodles like the one featured in this video. I threw a beautiful photo I found of the nightsky by Flickr photographer GeoJono and played around with the effects and transforms in after effects until I found something that I kind of liked. Throw in a little Jarvis Cocker's sweet sounds (or at least some soothing thunder sound effects at the end of one of his tracks) and it makes for a nice little animation. Why Jarvis Cocker? Because that is totally what Sandman sounds like in my head. There a few small things I'd like to go back and tweak when I have a little more time (particularly the text), but overall I'd say it wasn't as much of a headache as it could have been.

UPDATE: Better quality video now UP! YAY

Sandman from Lady Subrosa on Vimeo.

digital painting

So, my painting is not quite the one I'd like it to be, but I definitely intend to continue working on it later. It took me a while to come up with an idea for this assignment, but while I doodled I came up with a little mini story (basically working off of what perspective the drawings were at). I wanted to do a double image, one at worm's eye pov and another at bird's eye. The girl in the foreground is meant to be the "pauper" looking up at a "princess," and it was meant to have a matching, opposite image.

I worked with 3 point perspective because I wanted to challenge myself and improve on perspective drawing. I sketched it on paper and scanned it in to photoshop for the painting process. I took it in a different direction in photoshop, using the selection tool to create masks to fill and play with. This lead to a much neater look than I was planning for. The original plan was to leave the sketch multiplied on a layer on top, but I liked the even more simplified look of the shapes without the drawing. Stil, I included a version with the original sketch.


Thursday, September 9, 2010

Metro Moscow?

So, here are my first 3D renders. I had some software issues on my home computer, so I couldn't dedicate as much time as I would have liked, but I think I'm getting a feel for the program.

I used an oldschool panorama photograph of Moscow to build my skysphere and placed a modern looking structure in the middle of it using two cylinders with a couple of extrusions. I think I still have a bit to learn as far as texturing goes because I wanted to give the building a more gritty or at least something like concrete. I tried bump mapping, but I guess I did not understand it as well as I would have liked. I mostly played around with settings and settled on this transparent texture (perhaps to evoke a dark glass?). I also tried playing around with lights, but only really added a sun near the top of the interior of the sphere.




Wednesday, September 8, 2010

fotochop




This was more fun than I was expecting it to be. I decided why not take this opportunity to create a scene I wish existed? So here we have Mr. Barack Obama, Mr. Davey Havok, and Mr. Don Draper onlooking to Barney Stinson making a legendary plot with the 10th Doctor Who.



Awesome! This involved some color adjustments and rescaling and definitely some masking. Hooray!